| legendary — substitutes for one card in a symbol set, colour set or rainbow. +10 in a symbol or colour set; in a rainbow it does not add, the rainbow is simply worth 60 rather than 80. Max one per meld, never in a location group or mirror pair. |
gate — your turn ends at once, with no discard, and a fresh one begins.
Because nothing is discarded, the pile is exactly as you left it — so the card you could not reach is still there.
One wonder a turn, so a gate has to be that wonder. |
| guide — look at the top 4 of the deck, keep 2. |
| messenger — say a place out loud, any place, with no need to hold two. Anyone holding cards from there gives you all of them. If nobody does, draw a card — a spent card earns that, a free ask does not. |
| shelter — choose one: nothing left in your hand costs you at round end, wonders included; or take any one place card out of the discard pile. |
| offering — choose one: take up to 2 cards from anywhere in the discard, wonders included, and give the same number back; or trade as many cards as you like back into the discard and draw the same number fresh. |